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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. Which two types of values can be captured by sensors used in motion capture? (Choose two.)
A) Orientation
B) Position
C) Pressure
D) Length
E) Force
2. DRAG DROP
You are writing per-pixel collision-detection code for a game in which two objects collide. All requisite variables have been predefined.
Match each code segment to its action. (To answer, drag each code segment from the column on the left to its action on the right. Each code segment may be used once, more than once, or not at all. Each correct match is worth one point.)
3. You are designing a reusable text input component for a game's graphical user interface (GUI).
Which two game engine resources make a text input field functional? (Choose two.)
A) Mouse input
B) Key input
C) Pixel shader
D) Timer services
4. Which three analog input devices can be used for game control? (Choose three.)
A) Standard mouse movement
B) Xbox 360 GamePad trigger
C) Xbox 360 GamePad thumbstick
D) Xbox 360 GamePad button
E) Standard keyboard
F) Standard mouse button
5. When loading an XNA Texture2D asset, what type of parameter should you pass to the Content.LoadQ method?
A) A string that contains the name of the bitmap asset
B) The mesh on which the bitmap asset will be loaded
C) The directory in which the bitmap asset is stored
D) The alpha value that must be applied to the bitmap asset
Solutions:
| Question # 1 Answer: A,B | Question # 2 Answer: Only visible for members | Question # 3 Answer: B,C | Question # 4 Answer: B,C,D | Question # 5 Answer: A |





